Thomas McCluskey

Product Designer

I began designing first through motion graphics. I'd spend hours on movement that lasted seconds, tweaking values and graphs until the movement felt just right. My obsession with how things behave is what pulled me towards design.

At NYU I was introduced to accessibility and industrial design. I worked at the MakerSpace and taught students design and prototyping while building assistive technology for individuals with disabilities. I learned I love collaboration, and that design can have a real impact on people's lives.

You can reach me through email, find me on LinkedIn or X.

Experience

Entergy

2025

Design Researcher

Billing & Payments, Affordability

Billing & Payments

BNY

2025

Product Designer

Global Payments

CNN

2025

Product Designer

Design Systems & Accessibility

Design Systems

HeartShare

2024-2025

Product Designer

Accessibility

NYU

2022-2025

Lead Design Lab Assistant

Design & Prototyping

Outside of design

Born and raised in Jupiter, FL, I grew up exploring the beach and swamplands, learning about plant ecology and the natural world around me.

When I was 11 years old, I went to an estate sale in Harshaw, WI and got my first gaming console (Gameboy Advance) with Pokemon Emerald. Since then, I've grown a passion for thrifting and antiques.

When I was 11 years old, I went to an estate sale in Harshaw, WI and got my first gaming console (Gameboy Advance) with Pokemon Emerald. Since then, I've grown a passion for thrifting and antiques.

Now, I explore this curiosity through design, technology, and art. I'm currently experimenting with video synthesis, as well as mending and sashiko.